Hero Worship

Archive for the ‘work’ Category

Withholding Agent Characters Pt. 2

Saturday, August 15th, 2009

The second batch of character designs for Withholding agent is complete. (You can see the first set here.) They include Jo, Andie and Adam. These came out fairly well- I think I still have to do some tweaking in terms of the height differences between respective characters, but hopefully that will get ironed out in the actual panels of the comics. First one up is Jo- best friend of the main character June and a research assistant at a chem lab, seen here in normal clothes and work attire. Yes, those are crocs she is wearing and YES, I am very proud of them.

jo_full

jo_headstudy


Andie is a h4x0r, and naturally has a set of goggles and laptop on her person at all times. Her hair also seems to defy the laws of physics, and is my favorite to draw out of all the characters so far.
andie_full

andie_headstudy


Last of all is Adam. He’s June’s older brother, considerably older than the rest of the characters. He’s ridiculously good looking, (at least i hope he is), and somewhat overconfident. I will never get tired of drawing men in suits.
adam_full

older_brother_headstudy

Songdo

Tuesday, August 4th, 2009

Sims Machinima of New Songdo. This is one clip of several that I recorded for a video installation centered on the development of the korean future city. The installation will be shown in Korea next week. The process to get to this point was long and arduous- wrangling sims is a lot of work and building skyscrapers with the sims3 building interface is a somewhat complicated process. Setting up the “actors” for each shot and coordinating their actions and behaviors took a considerable amount of time – and then, always, ALWAYS some random extra would walk across the scene and ruin the shot. I guess that’s what happens when you film in a public place without the proper permits.

Withholding Agent Revisited

Tuesday, August 4th, 2009

Finally managed to free up time to get back into Withholding Agent, the comic I am collaborating on with Mary Flanagan. After going through the old chapter sketches and re-evaluating the characters I realized two things: 1) my character designs were way too complex and 2) I was drawing the characters differently in every panel. As a result, I’ve gone back and revised my designs and tried to take a more traditional approach with the whole process. The results are below. I think I still have a bit of learning to do in terms of drawing male proportions without reference, however in all I’m pretty pleased with the direction things are heading. 2 more characters to re-design and then new honest-to-god actual pages!
june_fulljune_headstudybrendan_full_newbrendan_headstudy

New Series in progress

Sunday, July 19th, 2009

rhinestone

hair

Details from an in-progress work of a new series Im currently engaged in. Should be provocative to say the least…

Plant Parenthood

Monday, July 6th, 2009

website

Recently some friends and I completed a project for the Figment Festival. The main rule of Figment is you can’t sell anything- so in keeping with that parameter we developed Plant Parenthood, an effort to promote sustainable urban gardening in the NYC area. Together we raised roughly $1000 dollars to fuel our campaign. With these funds we created a plant adoption agency aimed at creating meaninful connections between plants and their owners to ensure more succesful gardening activity. With the majority of the money we purchased a large number of young vegetable plants. On the day of Figment, we set up our adoption agency on Govenor’s Island where the festival took place and screened potential plant adopters. In order for an individual to adopt a plant, they were required to complete our fairly rigorous screening process which involved a questionare on their previous experience and history with plants, an interview with one of our representatives, and individualized plant selection process, and finally, an oath wherin they swore to protect and care for their plant for the duration of its natural lifetime. By the end of the day, we had over 200 successful plant adoptions!

Our campaign includes a website that provides features to assist new plant owners in the care of their plants. It includes:

map

Currently we’re working on editing the video we took of the event to release as a documentary. Pictures of our performance are below.

Adoption_26Adoption_20Adoption_26Adoption_26Adoption_26Adoption_26Adoption_26Adoption_7

youDisco

Tuesday, June 2nd, 2009

final_pic

In the spirit of extending the format possibilities for online video and removing some of the restrictive barriers of existing video sites, I developed youDisco. (more…)

NYSAT

Monday, May 18th, 2009

img_6640

On the morning Saturday, April 25th 30 individuals armed with white paint and rollers traversed Manhattan and sections of Brooklyn in vans. By 3:00 they had whitewashed approximately 130 billboards around the city. Prior to this, these locations held illegal advertisements and billboards placed there without permits and in violation of advertising regulations as articulated by the New York City Department of Buildings. After the white washers had completed their work, over 50 New York artists descended on the spaces and put up their work in place of the advertisements. By the end of the day, the spaces had been filled with original artwork. The project was coordinated and organized by artist and activist Jordan Seiler of publicadcampaign.com, who targeted street level illegal street level advertisements. Read more…

Security

Friday, March 27th, 2009

Camoflauge from jennifer jacobs on Vimeo.

This was the hardest thing I have ever tried to do. See more about it here

Layoff is Released!

Saturday, March 21st, 2009

Layoff was relased on 3.16.09 with great success!

Play it now

Press release follows:

Tiltfactor and the collaborative Values at Play project are proud to announce the release of LAYOFF, a game that examines the current financial scandal. The game has been called “The Videogame for the Crisis” and “A game for today’s economy” in reviews! In the game, players play from the side of management needing to cut jobs, and match types of workers in groups in order to lay the workers off and increase workforce efficiency. The financiers in this game cannot face layoffs.

Read what reviewers are saying here:
First Wall Rebate
Kotaku:Layoffs the Videogame is Depressing Fun
Unigamesity:Layoff the Videogame for the Crisis, March 16th 2009
Review-Chronicle of Higher Education
Review-Hctor
Review-Game Politics, March 17th
Review- Joystiq, Get fired for playing Layoff — The Game

More Fun in the Subway

Saturday, March 21st, 2009

DUPLICITY

SYLLABICATION: du·plic·i·ty
PRONUNCIATION: d-pls-t, dy-
NOUN: Inflected forms: pl. du·plic·i·ties
1a. Deliberate deceptiveness in behavior or speech. b. An instance of deliberate deceptiveness; double-dealing. 2. The quality or state of being twofold or double.
SYNONYMS:

deceit, deception, dishonesty, double-dealing, fraud, guile, perfidy, treachery, twofold, artifice, treason