Hero Worship

Archive for the ‘Surface’ Category

Surface Value Working Version

Wednesday, October 15th, 2008


Surface Value from jennifer jacobs on Vimeo.

Surface Value is work that addresses the relationship between femininity and surface value. Since the advent of photography, the nature of the object has undergone constant change. In many respects, images now take precedence over objects, experiences and events. These images are pervasive in nature and dictate a new value system in which worth is determined through constant accumulation and revision. This value structure is becoming inscribed on us as individuals wherein we take the perceived value of the images we surround ourselves with as an indicator of our own worth. As a result, our identities are becoming as disposable as these projections. Surface Value uses the archetype of the android as a metaphor to explore this condition. As the piece progresses a roving camera, meticulously explores the central character, a female android. As an object, the android is purely surface. Its interiors are as accessible as its exteriors and both have been crafted with the expectation that they will be closely examined and evaluated. While these surfaces are beautiful, they are also two-dimensional. The android is not more than the sum of its parts as indicated by the fact that we never see all of it at once. Because it is artificial, the android while appearing valuable will inevitably be dismantled and discarded through the scrutiny it is meant to withstand.

Feminine Aspects of Surface

Wednesday, October 15th, 2008

Another question from a group member on the piece:

One thing that jumps out at me about what I’ve seen of the piece so far is that the images are very “female.” I don’t know if this is something you’d address in your piece or not, but I wonder about the connection between having an android have gendered characteristics (like painted fingernails and lipstick) and ideas around “surface” and artificiality of identity. 

I’m glad you said something about the markers of femininity i’ve placed throughout the piece and i probably should have addressed them before hand. The selection of these images- made-up lips, painted nails etc, and the gender of the android as a female are very deliberate choices. I want to make a clear association between this type of false identity and a woman because i believe that women more than men are valued for their surface appearance, and discarded just as quickly. My animation attempts to associate this process with destruction and violence. A big part of my inspiration behind this piece was my reading of Jon Berger’s Ways of Seeing. The book examines western cultural aesthetics and talks about the idea of “the male gaze” and how it shapes art and advertising. One passage that resonates with my piece specifically talks about how a man’s presence suggests what he is capable of doing to you or for you, while a woman’s presence expresses her attitude towards herself and defines what can and cannot be done to her. Berger says that a woman must continually survey herself because how she appears to others is ultimately what will determine her success. As a result of this idea, the concept of the value of surface in our culture holds more weight when addressed in terms of the feminine.

Surface Concept Clarification

Wednesday, October 15th, 2008

This question was raised about the concept behind my piece:

I just finished looking at your updated blog and I was really captured by your last statement that you made “At its core I am attempting to address this question: 

As the surfaces of our culture become more ubiquitous and intimately tied to our definitions of ourselves, what will be the end result when they are discarded?” 

which really caught my attention because it made me wonder if our culture would ever get discarded.  If anything I believe that it would be added on since it would need a basis…unless I misinterpreted your sentence.  Why would you think it would get discarded?  

 

I’ll try to answer your question as best i can. I’m not suggesting that culture as a whole is something that can be erased instantaneously. Cultural shifts are a gradual and amalgamated process. It appears to me that the rate at which cultural icons and trends are emerging and subsequently being cast off is increasing rapidly. My piece is meant to portray an exaggeration or type of symbolism of the end result of this accelerated cycle. There will be, i believe a breaking point Eventually something will have to change in how we process our culture and furthermore, who dictates our culture to us. I’m very interested to see what that will be.

Surface Concept Continued

Thursday, October 9th, 2008

Munsterberg postulates about the parallels between a piece of technology- the film projector/ camera and the psychological processes that human beings operate under. He talks about how the way we process memory is very similar to how events are depicted on screen. This innate connection between our mental processes and our technology is what fascinated me about Munsterberg. I often use the archetypes of androids and robots in my own work and I felt that these symbols resonated well with some of the concepts he presents. Film is a byproduct of technology that shows how we think through a direct representation of our mental imagery. A humanoid robot is a counterpoint to this process in that it shows how we wish to perceive ourselves. Both these symbols show humanity’s predilection for self-emulation, although some of this may be subconscious on our part. Making a film about the examination and deconstruction of an android is a way of exploring the relationship between artificial consciousness and our own awareness, and deciding where the line that separates the two lays. But in saying this, I want to make this clear that this is not a piece about the nature of “artificial intelligence” but rather the reproducibility and superficiality of our own psyches. This is where Holmes’ piece comes into play. I should emphasize that the ideas expressed in his writing had a bigger influence on this project than Munsterberg. The idea Holmes presents is that the value of objects will eventually lie in their surface images and the reproduction of these images, rather than the objects themselves. For me, this idea is embodied by the android. They are manufactured objects, facsimiles that are representations of the organic in a detached way.  As a result they are all surface, they are perceived as valuable, but innately also disposable. This quality of destruction, detachment and disposal is at the center of my piece. At its core I am attempting to address this question: As the surfaces of our culture become more ubiquitous and intimately tied to our definitions of ourselves, what will be the end result when they are discarded?

Surface Stage 2

Monday, October 6th, 2008

This image gallery above gallery shows the continued progress for my project; Once again, the finalized piece will be an animation, or rather a moving composition, as the term animation implies some type of narrative, which this piece will not have.

These shots show the figure with the shading completed. The next step of the process will be to bring the full piece into aftereffects to animate it. I’m still working on completely organizing my thoughts on the concept behind the piece, but I will attempt to convey my basic idea now, although it may appear nonsensical and scattered at this phase.

The piece uses the archetype of the gynoid as a metaphor for the conflict between surface and interior. The gynoid is an object that effectively has no distinction between these two, as its interiors are as accessible and as visible as its exteriors. It is something that is created to be opened up upon itself and as a result it is a creature of nothing but surfaces. The animation will depict the examination and destruction of this object and hopefully raise issues of the validity of emotions when concerning an artificial construction. These images reference the artificiality of our society, of our desires and of ourselves. In total, the piece should be considered an examination of a technical mechanical nature, but with an innate reflective quality.

More on this as the story develops.

Surface

Thursday, September 25th, 2008

These are from a new 2 channel animation i’m working on. The piece is going to be a very slow meditative examination of a single figure, all done at extreme closeup. So far, the majority of my time has been spent on the illustrations, which contain an extremely high level of detail. I’m struggling with whether or not to ever show the figure as a whole within the animation. I think that since compositionally it works better with just maintaning close up imagery, I’ll probably shy away from a wideshot altogether… More to come soon.