Hero Worship

Manikin

Manikin reveals its internal structure through the user interaction. Manikin takes the form of a multi-user game that is set in a fictional city surrounded by a dome. In the city, players have the ability to interact with and manipulate the city’s inhabitants in two different modes, vector mode or developer mode. Each mode gives players a different perspective of the game and provides them with different options for interacting with the citizens of the city. The game play is organized around the same principles and rules that loosely define object-oriented programming. While experimenting with different strategies, players discover these rules and manipulate them in ways that allow shifts from centralized to decentralized systems. Players receive feedback in the form of game response.

Developer View
developer-view

Vector View
player-view

Hardware Setup
hardware_setup

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