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	<title>Hero Worship</title>
	<atom:link href="http://hero-worship.com/feed" rel="self" type="application/rss+xml" />
	<link>http://hero-worship.com</link>
	<description>art by Jennifer Jacobs</description>
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<itunes:author>Jennifer Jacobs</itunes:author>
<itunes:summary>sound walks</itunes:summary>
<itunes:subtitle>art by Jennifer Jacobs</itunes:subtitle>
<itunes:explicit>No</itunes:explicit>
<itunes:owner><itunes:name>Jennifer jacobs</itunes:name>
<itunes:email>jenniferj.net@gmail.com</itunes:email>
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		<item>
		<title>Codeable Objects</title>
		<link>http://hero-worship.com/portfolio/codeable-objects/?p=1718</link>
		<comments>http://hero-worship.com/portfolio/codeable-objects/?p=1718#comments</comments>
		<pubDate>Tue, 17 Apr 2012 22:18:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://hero-worship.com/?p=1718</guid>
		<description><![CDATA[ a library for Processing that enables novice coders, designers and artists to design, customize and construct  artifacts using geometric computation and digital fabrication]]></description>
			<content:encoded><![CDATA[<div id="thumbGallery"><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/nick_lamp_sm.jpg"><img class="alignnone size-thumbnail wp-image-1726" title="nick_lamp_sm" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/nick_lamp_sm-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/elliott_lamp_sm.jpg"><img class="alignnone size-thumbnail wp-image-1785" title="elliott_lamp_sm" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/elliott_lamp_sm-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/akane_lamp_sm.jpg"><img class="alignnone size-thumbnail wp-image-1730" title="akane_lamp_sm" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/akane_lamp_sm-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/elizabeth_sm.jpg"><img class="alignnone size-thumbnail wp-image-1731" title="elizabeth_sm" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/elizabeth_sm-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/me_sm.jpg"><img class="alignnone size-thumbnail wp-image-1732" title="me_sm" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/me_sm-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/nan_lamp_sm.jpg"><img class="alignnone size-thumbnail wp-image-1733" title="nan_lamp_sm" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/nan_lamp_sm-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/nanwei_sm.jpg"><img class="alignnone size-thumbnail wp-image-1734" title="nanwei_sm" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/nanwei_sm-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/scott_sm.jpg"><img class="alignnone size-thumbnail wp-image-1773" title="scott_sm" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/scott_sm-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/workshop.jpg"><img class="alignnone size-thumbnail wp-image-1754" title="workshop" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/workshop-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/scott1.jpg"><img class="alignnone size-thumbnail wp-image-1761" title="scott" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/scott1-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/alex_pattern2.jpg"><img class="alignnone size-thumbnail wp-image-1758" title="alex_pattern" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/alex_pattern2-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/nanwei_cut.jpg"><img class="alignnone size-thumbnail wp-image-1750" title="nanwei_cut" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/nanwei_cut-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/elizabeth2.jpg"><img class="alignnone size-thumbnail wp-image-1757" title="elizabeth" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/elizabeth2-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/nick_hands.jpg"><img class="alignnone size-thumbnail wp-image-1753" title="nick_hands" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/nick_hands-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/nanwei_assemble.jpg"><img class="alignnone size-thumbnail wp-image-1751" title="nanwei_assemble" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/nanwei_assemble-100x100.jpg" alt="" width="100" height="100" /></a></div>
<p><img class="alignnone size-full wp-image-1722" title="main" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/main.jpg" alt="" width="485" height="270" /></p>
<p>Codeable Objects is a library for <a href="http://processing.org/">Processing</a> that enables novice coders, designers and artists to rapidly design, customize and construct artifacts using geometric computation and digital fabrication. The programming methods provided by the library allow the user to program a variety of structures and designs with simple code and geometry. When the user compiles their code, the software outputs tool paths based on their specifications, which can be used in conjunction with digital fabrication tools to build their object.</p>
<p>The first case study for the Codeable Objects library was conducted with a set of methods that facilitated the creation of a laser cut lamp. To test the library, I held a workshop at the MIT Media Lab. Over the course of a day, participants used the library to design, and construct lamps of their own.  All of the lamps displayed in the images were created by people in the workshop.</p>
<p><strong><a href="http://jenniferj.net//heroworship/wp-content/uploads/code/compgeo.zip">Download the library here</a></strong></p>
<p><strong>Get the source on Github: <a href="https://github.com/pixelmaid/Codeable_Objects">github.com/pixelmaid/Codeable_Objects</a></strong></p>
<p><strong>How it Works:</strong><br />
To begin the process, the user writes code using a programing library that contains multiple pre-defined functions for describing the shape of the lamp.</p>
<p><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/processing_commands.jpg"><img class="alignnone size-large wp-image-1736" title="processing_commands" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/processing_commands-1024x433.jpg" alt="" width="502" height="212" /></a></p>
<p>When the code is compiled, the Processing sketch shows a 3d wireframe model of the object body (in this case a lamp). A parabola defines the lamp curve, calculated using the 3 widths set by the user. These widths define 3 intersection points of the parabola.</p>
<p><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/model.jpg"><img class="alignnone size-full wp-image-1780" title="model" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/model.jpg" alt="" width="496" height="303" /></a></p>
<p>While defining the shape of the lamp, the user can switch to a different screen that allows them to preview the 2D paths that will be used to cut the lamp on the laser cutter. The library automatically defines which components of the parts will have to be cut first and colors them accordingly.</p>
<p><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/parts1.jpg"><img class="alignnone size-full wp-image-1779" title="parts" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/parts1.jpg" alt="" width="496" /></a></p>
<p>The user can also switch to a 3rd view where they can preview the decorative patterns they create for the lamp shade. These patterns are generated using <a href="http://en.wikipedia.org/wiki/Voronoi_diagram">Voronoi diagrams</a>. Using Processing and the Codeable Objects library, the user can generate points that will be used to define the pattern. Different orderings of points will produce different diagram patterns. All patterns are automatically fitted to the shape of the shade by the library</p>
<p><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/pattern.jpg"><img class="alignnone size-full wp-image-1778" title="pattern" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/pattern.jpg" alt="" width="496" /></a></p>
<p>A few simple pattern options generated by  code for circle, spiral, sine wave, and  polar rose point coordinates:</p>
<p><a href="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/patterns.jpg"><img class="alignnone size-full wp-image-1742" title="patterns" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/patterns.jpg" alt="" width="487" height="266" /></a></p>
<p>Once the user is satisfied with their design, they can press a key to save out their files to vectors in a pdf, which is then cut on the laser cutter.</p>
<p><img class="alignnone size-full wp-image-1745" title="laser" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/laser.jpg" alt="" width="487" height="349" /></p>
<p>Finally, using simple crafting techniques, the user can assemble their finished piece.</p>
<p><img class="alignnone size-full wp-image-1746" title="all_parts" src="http://jenniferj.net/heroworship/wp-content/uploads/2012/04/all_parts.jpg" alt="" width="487" height="365" /></p>
]]></content:encoded>
			<wfw:commentRss>http://hero-worship.com/portfolio/codeable-objects/?p=1718/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<itunes:author>admin</itunes:author><itunes:subtitle> a library for Processing that enables novice coders, designers and artists to design, customize and construct  artifacts using geometric computation and digital fabrication</itunes:subtitle><itunes:summary>


Codeable Objects is a library for Processing that enables novice coders, designers and artists to rapidly design, customize and construct artifacts using geometric computation and digital fabrication. The programming methods provided by the library allow the user to program a variety of structures and designs with simple code and geometry. When the user compiles their code, the software outputs tool paths based on their specifications, which can be used in conjunction with digital fabrication tools to build their object.

The first case study for the Codeable Objects library was conducted with a set of methods that facilitated the creation of a laser cut lamp. To test the library, I held a workshop at the MIT Media Lab. Over the course of a day, participants used the library to design, and construct lamps of their own.  All of the lamps displayed in the images were created by people in the workshop.

Download the library here

Get the source on Github: github.com/pixelmaid/Codeable_Objects

How it Works:
To begin the process, the user writes code using a programing library that contains multiple pre-defined functions for describing the shape of the lamp.



When the code is compiled, the Processing sketch shows a 3d wireframe model of the object body (in this case a lamp). A parabola defines the lamp curve, calculated using the 3 widths set by the user. These widths define 3 intersection points of the parabola.



While defining the shape of the lamp, the user can switch to a different screen that allows them to preview the 2D paths that will be used to cut the lamp on the laser cutter. The library automatically defines which components of the parts will have to be cut first and colors them accordingly.



The user can also switch to a 3rd view where they can preview the decorative patterns they create for the lamp shade. These patterns are generated using Voronoi diagrams. Using Processing and the Codeable Objects library, the user can generate points that will be used to define the pattern. Different orderings of points will produce different diagram patterns. All patterns are automatically fitted to the shape of the shade by the library



A few simple pattern options generated by  code for circle, spiral, sine wave, and  polar rose point coordinates:



Once the user is satisfied with their design, they can press a key to save out their files to vectors in a pdf, which is then cut on the laser cutter.



Finally, using simple crafting techniques, the user can assemble their finished piece.

</itunes:summary>	</item>
		<item>
		<title>Hacking together a thesis: part 1</title>
		<link>http://hero-worship.com/concept/hacking-together-a-thesis-part-1/?p=1700</link>
		<comments>http://hero-worship.com/concept/hacking-together-a-thesis-part-1/?p=1700#comments</comments>
		<pubDate>Wed, 23 Mar 2011 16:43:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Concept]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://hero-worship.com/?p=1700</guid>
		<description><![CDATA[As I’ve been working on my current animation-web-photo-what have you thesis project, I’ve spent more time than usual researching tech solutions. This has been something of a luxury as I’ve had the opportunity to experiment with a number of languages and frameworks that I normally don’t get the opportunity to use. On the other hand, [...]]]></description>
			<content:encoded><![CDATA[<p>As I’ve been working on my current <a href="http://hero-worship.com/portfolio/fragments/?p=1001">animation-web-photo-what have you thesis project</a>, I’ve spent more time than usual researching tech solutions. This has been something of a luxury as I’ve had the opportunity to experiment with a number of languages and frameworks that I normally don’t get the opportunity to use. On the other hand, it’s also been a struggle for me to choose the tool best suited for the job, because as anyone who codes knows, it’s the worst feeling in the world to be knee deep in one platform and come up against a major structural incompatibility with a core aspect of your project.</p>
<p>When I began this project I knew I wanted to build an interactive animation that changed based on an automated analysis of online user-generated text. Based on my <a href="http://vimeo.com/8148534">previous animation experiments</a>, I wanted the animation itself to be combination of traditional 2-d frame animation and composited photographs. I knew a little about developing web apps and natural language processing, but hoped the details of the project would develop as I learned more about the technology.</p>
<p>Because of the text analysis functionality, I decided that python was a good choice for a core language. Python also has a number of libraries that allow it to interface pretty easily with the Flickr api and Flickr  was where I had decided to pull images and text from.</p>
<p>I first experimented with <a href="https://code.google.com/appengine/docs/python/overview.html">Google App engine’s SDK for python</a>, mainly because it was <strong>free</strong>. I was pleased with it at first, but soon became frustrated because I kept having to modify all of my python libraries to run correctly with the weird version of Python that app engine utilizes. I gave up and decided to build the back end of my site as a stand-alone install of <a href="http://www.djangoproject.com/">Django</a> on Apache with a PostgreSQL database. So far I’ve been really pleased with this choice. Aside from a bit of a hang-up in I encountered in efficiently serving static media, Django has really impressed me with its well-designed, easy to use data structure and accessible learning curve. (I know I’m late to the game in this regard, but I’ve already decided to run it as the back end for a number of my other projects after this one is wrapped up.)</p>
<p>In terms of hosting, for a while I was messing with <a href="http://aws.amazon.com/ec2/">Amazon’s EC2</a>, but have since switched over to <a href="http://www.webfaction.com/">Webfaction</a>. I think it was the right choice, as EC2 was a bit too barebones for someone with no experience in server administration. (I now know why sysadmins are so justifiably grumpy all of the time; their job is very, very difficult and they deserve far more appreciation than they receive.) I’m still using EC2 instances to run some topic modeling scripts real-quick-like, but all real-time processing functionality has been transferred to Webfaction. Once I was on Webfaction, it was a snap to install all of the natural language processing python libraries I needed (<a href="http://www.nltk.org/">NLTK</a> and <a href="http://nlp.fi.muni.cz/projekty/gensim/">Gensim</a>) and their dependencies and get back to work.</p>
<p><strong>Coming next, Part 2: </strong>Building an online animation engine wherein I sacrifice all developer cred and choose flash.</p>
]]></content:encoded>
			<wfw:commentRss>http://hero-worship.com/concept/hacking-together-a-thesis-part-1/?p=1700/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<itunes:author>admin</itunes:author><itunes:subtitle>As I’ve been working on my current animation-web-photo-what have you thesis project, I’ve spent more time than usual researching tech solutions. This has been something of a luxury</itunes:subtitle><itunes:summary>As I’ve been working on my current animation-web-photo-what have you thesis project, I’ve spent more time than usual researching tech solutions. This has been something of a luxury as I’ve had the opportunity to experiment with a number of languages and frameworks that I normally don’t get the opportunity to use. On the other hand, it’s also been a struggle for me to choose the tool best suited for the job, because as anyone who codes knows, it’s the worst feeling in the world to be knee deep in one platform and come up against a major structural incompatibility with a core aspect of your project.

When I began this project I knew I wanted to build an interactive animation that changed based on an automated analysis of online user-generated text. Based on my previous animation experiments, I wanted the animation itself to be combination of traditional 2-d frame animation and composited photographs. I knew a little about developing web apps and natural language processing, but hoped the details of the project would develop as I learned more about the technology.

Because of the text analysis functionality, I decided that python was a good choice for a core language. Python also has a number of libraries that allow it to interface pretty easily with the Flickr api and Flickr  was where I had decided to pull images and text from.

I first experimented with Google App engine’s SDK for python, mainly because it was free. I was pleased with it at first, but soon became frustrated because I kept having to modify all of my python libraries to run correctly with the weird version of Python that app engine utilizes. I gave up and decided to build the back end of my site as a stand-alone install of Django on Apache with a PostgreSQL database. So far I’ve been really pleased with this choice. Aside from a bit of a hang-up in I encountered in efficiently serving static media, Django has really impressed me with its well-designed, easy to use data structure and accessible learning curve. (I know I’m late to the game in this regard, but I’ve already decided to run it as the back end for a number of my other projects after this one is wrapped up.)

In terms of hosting, for a while I was messing with Amazon’s EC2, but have since switched over to Webfaction. I think it was the right choice, as EC2 was a bit too barebones for someone with no experience in server administration. (I now know why sysadmins are so justifiably grumpy all of the time; their job is very, very difficult and they deserve far more appreciation than they receive.) I’m still using EC2 instances to run some topic modeling scripts real-quick-like, but all real-time processing functionality has been transferred to Webfaction. Once I was on Webfaction, it was a snap to install all of the natural language processing python libraries I needed (NLTK and Gensim) and their dependencies and get back to work.

Coming next, Part 2: Building an online animation engine wherein I sacrifice all developer cred and choose flash.</itunes:summary>	</item>
		<item>
		<title>Web Periodization</title>
		<link>http://hero-worship.com/portfolio/web-periodization/?p=1586</link>
		<comments>http://hero-worship.com/portfolio/web-periodization/?p=1586#comments</comments>
		<pubDate>Sun, 14 Nov 2010 23:25:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[offFront]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://hero-worship.com/?p=1586</guid>
		<description><![CDATA[a research initiative by the Web Ecology Group to illustrate a research project on Internet trends and phenomena.]]></description>
			<content:encoded><![CDATA[<div id="thumbGallery"><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/full_timeline.jpg"><img class="alignnone size-thumbnail wp-image-1593" title="full_timeline" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/full_timeline-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/desc.jpg"><img class="alignnone size-thumbnail wp-image-1592" title="desc" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/desc-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/cms.jpg"><img class="alignnone size-thumbnail wp-image-1591" title="cms" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/cms-100x100.jpg" alt="" width="100" height="100" /></a></div>
<p><a href="http://memeline.jenniferj.net/"><img class="alignnone size-full wp-image-1587" title="web_periodization" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/web_periodization.jpg" alt="" width="485" height="270" /></a>The Web Periodization Project is a research initiative by the Web Ecology Group about Internet trends and phenomena. It examines the interplay between web culture and the worlds of popular culture and mainstream media, and seeks to understand the significance and generative possibilities of individual ideas and practices transmitted through repetition on the web. Although not a perfect distinction, the project differentiates between web and mainstream cultures based on an object’s origin. Mainstream culture primarily originates through long-established distribution infrastructure established generally to generate profit, including television, radio, music, newspapers, and movies. Contrastingly, web culture finds its audience through placement and sharing on the Internet where new platforms and widespread social practices are most useful in explaining large shifts in production of content.</p>
<p>To complement the research, we have developed an interactive timeline of web events associated with our research. The timeline allows any registered user to add or edit items through the web. Any viewer can organize items based on category or date. When a user clicks on an item the timeline pulls up a complete description of the item, a link to a relevant web address, and a navigation system connecting to precursors or descendants of the item. The goal is to provide an accessible and responsive visualization that demonstrates the patterns and connections between recent events in web culture.<br />
<a href="http://memeline.jenniferj.net/">View the current timeline here</a></p>
]]></content:encoded>
			<wfw:commentRss>http://hero-worship.com/portfolio/web-periodization/?p=1586/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<itunes:author>admin</itunes:author><itunes:subtitle>a research initiative by the Web Ecology Group to illustrate a research project on Internet trends and phenomena.</itunes:subtitle><itunes:summary>
The Web Periodization Project is a research initiative by the Web Ecology Group about Internet trends and phenomena. It examines the interplay between web culture and the worlds of popular culture and mainstream media, and seeks to understand the significance and generative possibilities of individual ideas and practices transmitted through repetition on the web. Although not a perfect distinction, the project differentiates between web and mainstream cultures based on an object’s origin. Mainstream culture primarily originates through long-established distribution infrastructure established generally to generate profit, including television, radio, music, newspapers, and movies. Contrastingly, web culture finds its audience through placement and sharing on the Internet where new platforms and widespread social practices are most useful in explaining large shifts in production of content.

To complement the research, we have developed an interactive timeline of web events associated with our research. The timeline allows any registered user to add or edit items through the web. Any viewer can organize items based on category or date. When a user clicks on an item the timeline pulls up a complete description of the item, a link to a relevant web address, and a navigation system connecting to precursors or descendants of the item. The goal is to provide an accessible and responsive visualization that demonstrates the patterns and connections between recent events in web culture.
View the current timeline here</itunes:summary>	</item>
		<item>
		<title>play_Space</title>
		<link>http://hero-worship.com/portfolio/play_space/?p=1570</link>
		<comments>http://hero-worship.com/portfolio/play_space/?p=1570#comments</comments>
		<pubDate>Sun, 14 Nov 2010 22:21:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[offFront]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://hero-worship.com/?p=1570</guid>
		<description><![CDATA[play_Space is a game development course created for the education department at Long Island University in Brooklyn.]]></description>
			<content:encoded><![CDATA[<div id="thumbGallery"><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/card_design.jpg"><img class="alignnone size-thumbnail wp-image-1577" title="card_design" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/card_design-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/game_shot2.jpg"><img class="alignnone size-thumbnail wp-image-1578" title="game_shot2" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/game_shot2-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/game_shot1.jpg"><img class="alignnone size-thumbnail wp-image-1580" title="game_shot1" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/game_shot1-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/levels1.jpg"><img class="alignnone size-thumbnail wp-image-1579" title="levels1" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/levels1-100x100.jpg" alt="" width="100" height="100" /></a></div>
<p><img class="alignnone size-full wp-image-1571" title="game_dev_main" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/game_dev_main.jpg" alt="" width="485" height="270" />play_Space is a game-development course created for children aged 7-12 at the Education Department, Long Island University, Brooklyn, New York. The goal of the course is to instruct students in the basics of digital games. Groups of students generate and present a game concept. Leading up to this, they play games that illustrate specific elements of the game-development process. They regularly play a card game designed specifically for the class that promotes and tests the understanding of game elements. They also receive instruction in character design and development. Students develop skills in game development and gain experience with the wider process of structuring and enhancing ideas and then presenting them to a larger group.  Each group uses a binder to organize the materials they generate for their game. Activity sheets and visual aids are provided each class session to supplement the students’ learning.  The class has been taught once in 2009. Another segment of the course is being developed to address applied programming. <a href="http://jenniferj.net//heroworship/wp-content/uploads/pdfs/game_dev_syllabus.pdf">Download the course materials here</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<itunes:author>admin</itunes:author><itunes:subtitle>play_Space is a game development course created for the education department at Long Island University in Brooklyn.</itunes:subtitle><itunes:summary>
play_Space is a game-development course created for children aged 7-12 at the Education Department, Long Island University, Brooklyn, New York. The goal of the course is to instruct students in the basics of digital games. Groups of students generate and present a game concept. Leading up to this, they play games that illustrate specific elements of the game-development process. They regularly play a card game designed specifically for the class that promotes and tests the understanding of game elements. They also receive instruction in character design and development. Students develop skills in game development and gain experience with the wider process of structuring and enhancing ideas and then presenting them to a larger group.  Each group uses a binder to organize the materials they generate for their game. Activity sheets and visual aids are provided each class session to supplement the students’ learning.  The class has been taught once in 2009. Another segment of the course is being developed to address applied programming. Download the course materials here</itunes:summary>	</item>
		<item>
		<title>Narrative Atlas</title>
		<link>http://hero-worship.com/portfolio/narrative-atlas/?p=1525</link>
		<comments>http://hero-worship.com/portfolio/narrative-atlas/?p=1525#comments</comments>
		<pubDate>Sat, 13 Nov 2010 19:05:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[offFront]]></category>
		<category><![CDATA[portfolio]]></category>

		<guid isPermaLink="false">http://hero-worship.com/?p=1525</guid>
		<description><![CDATA[Narrative Atlas is a collaborative project that allows for computational processing of literary texts through user input.]]></description>
			<content:encoded><![CDATA[<div id="thumbGallery"><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/wordsworth-text.jpg"><img class="alignnone size-thumbnail wp-image-1567" title="wordsworth-text" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/wordsworth-text-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/wordsworth-phrases.jpg"><img class="alignnone size-thumbnail wp-image-1566" title="wordsworth-phrases" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/wordsworth-phrases-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/poe-text.jpg"><img class="alignnone size-thumbnail wp-image-1565" title="poe-text" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/poe-text-100x100.jpg" alt="" width="100" height="100" /></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/poe-phrases2.jpg"><img class="alignnone size-thumbnail wp-image-1564" title="poe-phrases2" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/poe-phrases2-100x100.jpg" alt="" width="100" height="100" /></a></div>
<p><img class="alignnone size-full wp-image-1533" title="atlas_main" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/10/atlas_main.jpg" alt="" width="485" height="270" />Narrative Atlas is a developing application for computational processing of literary texts through user input. The application compares cultural and personal associations that emerge as different people read text. It generates a system that takes into account how any individual’s unique experiences shape interpretation of text, especially the words that lead to differences in interpretation. The underlying thesis is that understanding of language is both a reflection of our cognitive process and a constant director of our streams of consciousness, our feelings, and our understanding of the world. The project has the potential to reveal specific words and phrases that act as points of distinction between individuals.  The project is conducted in collaboration with Leslie Synn, a PhD. candidate at the Graduate Center of the City University of New York. A description of Narrative Atlas was presented at the 2010 <a href="http://lucian.uchicago.edu/blogs/communicatingforms/participant-biographies/">Communicating Forms Conference</a> at the University of Chicago.<br />
<strong> </strong></p>
<p><strong> How it works:</strong>
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<p>Narrative Atlas is written in python and utilizes the Natural Language Tool Kit to function. The current functionality allows for direct comparison between different texts to determine how the same terms function differently in different contexts. The examples on display compare two literary passages that share a set of visual objects. For example, we have processed two excerpts through Modes I, II, and III—a description of Wordsworth’s experience on Mt. Snowdon in his Prelude and Edgar Allan Poe’s ending to his short story “The Fall of the House of Usher.”</p>
<p><strong>Future Expansions:</strong><br />
Currently, Narrative Atlas exists as a graphic user interface that allows for base-level Natural Language Processing of a user-selected text within user-defined categories. Our goal is to extend each instance of user categorization of a text into a cumulative process. The program itself is structured to facilitate connections to local or remote databases. This functionality allows choices of a user to be catalogued over the course of the program’s use, providing a dataset that reflects to a degree their unique readership. For example, the categorization of the verbs of a specific text as they relate to the defined actors in will potentially vary from reader to reader. These points of distinction are what Narrative Atlas seeks to aggregate.</p>
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		<slash:comments>1</slash:comments>
	<itunes:author>admin</itunes:author><itunes:subtitle>Narrative Atlas is a collaborative project that allows for computational processing of literary texts through user input.</itunes:subtitle><itunes:summary>Narrative Atlas is a developing application for computational processing of literary texts through user input. The application compares cultural and personal associations that emerge as different people read text. It generates a system that takes into account how any individual’s unique experiences shape interpretation of text, especially the words that lead to differences in interpretation. The underlying thesis is that understanding of language is both a reflection of our cognitive process and a constant director of our streams of consciousness, our feelings, and our understanding of the world. The project has the potential to reveal specific words and phrases that act as points of distinction between individuals.  The project is conducted in collaboration with Leslie Synn, a PhD. candidate at the Graduate Center of the City University of New York. A description of Narrative Atlas was presented at the 2010 Communicating Forms Conference at the University of Chicago.
 

 How it works:
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Narrative Atlas is written in python and utilizes the Natural Language Tool Kit to function. The current functionality allows for direct comparison between different texts to determine how the same terms function differently in different contexts. The examples on display compare two literary passages that share a set of visual objects. For example, we have processed two excerpts through Modes I, II, and III—a description of Wordsworth’s experience on Mt. Snowdon in his Prelude and Edgar Allan Poe’s ending to his short story “The Fall of the House of Usher.”

Future Expansions:
Currently, Narrative Atlas exists as a graphic user interface that allows for base-level Natural Language Processing of a user-selected text within user-defined categories. Our goal is to extend each instance of user categorization of a text into a cumulative process. The program itself is structured to facilitate connections to local or remote databases. This functionality allows choices of a user to be catalogued over the course of the program’s use, providing a dataset that reflects to a degree their unique readership. For example, the categorization of the verbs of a specific text as they relate to the defined actors in will potentially vary from reader to reader. These points of distinction are what Narrative Atlas seeks to aggregate.</itunes:summary>	</item>
		<item>
		<title>Communicating Forms</title>
		<link>http://hero-worship.com/news/communicating-forms/?p=1629</link>
		<comments>http://hero-worship.com/news/communicating-forms/?p=1629#comments</comments>
		<pubDate>Mon, 25 Oct 2010 23:43:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[shows]]></category>

		<guid isPermaLink="false">http://hero-worship.com/?p=1629</guid>
		<description><![CDATA[My collaborator Leslie and I just returned from the Communicating Forms conference at the University of Chicago where we presented our current project Narrative Atlas. Communicating Forms was my first experience at an art history and literature conference so I wasn’t sure what the reaction to our project would be, as it relied extensively on [...]]]></description>
			<content:encoded><![CDATA[<p><img style="border:none" class="alignnone size-medium wp-image-1630" title="forms-img" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/forms-img-300x130.jpg" alt="" width="300" height="130" /></p>
<p>My collaborator Leslie and I just returned from the <a href="http://lucian.uchicago.edu/blogs/communicatingforms/about/">Communicating Forms</a> conference at the University of Chicago where we presented our current project <a href="http://hero-worship.com/portfolio/narrative-atlas/?p=1525">Narrative Atlas</a>. Communicating Forms was my first experience at an art history and literature conference so I wasn’t sure what the reaction to our project would be, as it relied extensively on natural language processing to assist in readership of traditional literary texts. We received an amazing response from the rest of the conference however. It was great to see that people were open to the idea and interested in participating in later versions of the project. The fact that our project was referenced in multiple panels and lectures following our presentation was evidence to me of how much people were engaged with it. The multidisciplinary perspective of the conference was pretty eye-opening for me in terms of the feedback we received. Because we weren’t engaging in discussions with other programmers, I got a much better sense of the types of usability that the literary community was interested in for the project. Our discussions made it clear that we needed to focus on developing the online interface for the program as soon as possible. Now that we’re back, I’m ready to get into reworking the alpha of the program into something that we can release to a group of test users in the near future. More updates to come!</p>
<p><img class="alignnone size-full wp-image-1631" title="Slide10" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/11/Slide10.jpg" alt="" width="453" height="339" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<itunes:author>admin</itunes:author><itunes:subtitle>

My collaborator Leslie and I just ret</itunes:subtitle><itunes:summary>

My collaborator Leslie and I just returned from the Communicating Forms conference at the University of Chicago where we presented our current project Narrative Atlas. Communicating Forms was my first experience at an art history and literature conference so I wasn’t sure what the reaction to our project would be, as it relied extensively on natural language processing to assist in readership of traditional literary texts. We received an amazing response from the rest of the conference however. It was great to see that people were open to the idea and interested in participating in later versions of the project. The fact that our project was referenced in multiple panels and lectures following our presentation was evidence to me of how much people were engaged with it. The multidisciplinary perspective of the conference was pretty eye-opening for me in terms of the feedback we received. Because we weren’t engaging in discussions with other programmers, I got a much better sense of the types of usability that the literary community was interested in for the project. Our discussions made it clear that we needed to focus on developing the online interface for the program as soon as possible. Now that we’re back, I’m ready to get into reworking the alpha of the program into something that we can release to a group of test users in the near future. More updates to come!

</itunes:summary>	</item>
		<item>
		<title>Video from Pixelerations Opening</title>
		<link>http://hero-worship.com/shows/video-from-pixelerations-opening/?p=1641</link>
		<comments>http://hero-worship.com/shows/video-from-pixelerations-opening/?p=1641#comments</comments>
		<pubDate>Wed, 20 Oct 2010 13:22:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[shows]]></category>

		<guid isPermaLink="false">http://hero-worship.com/?p=1641</guid>
		<description><![CDATA[Here&#8217;s a video of some of the interactions with my piece during the opening night of the First Works festival. It&#8217;s always an adventure trying to install computer vision piece in a new location, but this time it went smoothly, with the exception of one small camera mishap. People seemed to enjoy the work, and [...]]]></description>
			<content:encoded><![CDATA[<p><iframe style="border:1px #aaaaaa solid" src="http://player.vimeo.com/video/17038017?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="500" height="375" frameborder="0"></iframe></p>
<p>Here&#8217;s a video of some of the interactions with my piece during the opening night of the First Works festival. It&#8217;s always an adventure trying to install computer vision piece in a new location, but this time it went smoothly, with the exception of one small camera mishap. People seemed to enjoy the work, and it was such a pleasure to have my art included in a show with so many other talented individuals. Looking forward to next year. </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<itunes:author>admin</itunes:author><itunes:subtitle>

Here&amp;#039;s a video of some of the interactions with my piece </itunes:subtitle><itunes:summary>

Here&amp;#039;s a video of some of the interactions with my piece during the opening night of the First Works festival. It&amp;#039;s always an adventure trying to install computer vision piece in a new location, but this time it went smoothly, with the exception of one small camera mishap. People seemed to enjoy the work, and it was such a pleasure to have my art included in a show with so many other talented individuals. Looking forward to next year. </itunes:summary>	</item>
		<item>
		<title>Manikin</title>
		<link>http://hero-worship.com/concept/manikin/?p=1331</link>
		<comments>http://hero-worship.com/concept/manikin/?p=1331#comments</comments>
		<pubDate>Mon, 18 Oct 2010 23:03:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Concept]]></category>

		<guid isPermaLink="false">http://hero-worship.com/?p=1331</guid>
		<description><![CDATA[Manikin reveals its internal structure through the user interaction. Manikin takes the form of a multi-user game that is set in a fictional city surrounded by a dome. In the city, players have the ability to interact with and manipulate the city’s inhabitants in two different modes, vector mode or developer mode. Each mode gives [...]]]></description>
			<content:encoded><![CDATA[<p>Manikin reveals its internal structure through the user interaction. Manikin takes the form of a multi-user game that is set in a fictional city surrounded by a dome. In the city, players have the ability to interact with and manipulate the city’s inhabitants in two different modes, vector mode or developer mode. Each mode gives players a different perspective of the game and provides them with different options for interacting with the citizens of the city. The game play is organized around the same principles and rules that loosely define object-oriented programming. While experimenting with different strategies, players discover these rules and manipulate them in ways that allow shifts from centralized to decentralized systems. Players receive feedback in the form of game response.</p>
<p><strong>Developer View</strong><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/02/developer-view.jpg"><br />
<img class="alignnone size-full wp-image-1328" title="developer-view" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/02/developer-view.jpg" alt="developer-view" width="475" height="338" /><br />
</a></p>
<p><strong>Vector View<br />
</strong><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/02/developer-view.jpg"></a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/02/player-view1.jpg"><img class="alignnone size-full wp-image-1330" title="player-view" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/02/player-view1.jpg" alt="player-view" width="475" height="338" /></a></p>
<p><strong>Hardware Setup</strong><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/02/hardware_setup.jpg"><strong><br />
</strong><img class="alignnone size-full wp-image-1327" title="hardware_setup" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/02/hardware_setup.jpg" alt="hardware_setup" width="367" height="475" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<itunes:author>admin</itunes:author><itunes:subtitle>Manikin reveals its internal structure through the user interaction. Manikin takes the form of a multi-user game that is set in a fictional city surrounded by a dome. In the city, players have the ability to interact with and manipulate the city’s </itunes:subtitle><itunes:summary>Manikin reveals its internal structure through the user interaction. Manikin takes the form of a multi-user game that is set in a fictional city surrounded by a dome. In the city, players have the ability to interact with and manipulate the city’s inhabitants in two different modes, vector mode or developer mode. Each mode gives players a different perspective of the game and provides them with different options for interacting with the citizens of the city. The game play is organized around the same principles and rules that loosely define object-oriented programming. While experimenting with different strategies, players discover these rules and manipulate them in ways that allow shifts from centralized to decentralized systems. Players receive feedback in the form of game response.

Developer View



Vector View


Hardware Setup
</itunes:summary>	</item>
		<item>
		<title>Glasshouse showing at Pixilerations!</title>
		<link>http://hero-worship.com/shows/glasshouse-showing-at-pixilerations/?p=1635</link>
		<comments>http://hero-worship.com/shows/glasshouse-showing-at-pixilerations/?p=1635#comments</comments>
		<pubDate>Tue, 21 Sep 2010 00:01:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[shows]]></category>

		<guid isPermaLink="false">http://hero-worship.com/?p=1635</guid>
		<description><![CDATA[Glasshouse will be featured in Pixilerations as a part of the FirstWorks festival in affiliation with the Rhode Island School of Design, September 30 through October 10, 2010. If you’re in Providence, check it out.]]></description>
			<content:encoded><![CDATA[<p>Glasshouse will be featured in Pixilerations as a part of the <a href="http://www.first-works.org/index.php">FirstWorks</a> festival in affiliation with the Rhode Island School of Design, September 30 through October 10, 2010. If you’re in Providence, check it out.<br />
<img class="alignnone size-full wp-image-1639" title="vinyl-fixed" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/09/vinyl-fixed.jpg" alt="" width="339" height="470" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<itunes:author>admin</itunes:author><itunes:subtitle>Glasshouse will be featured in Pixilerations as a part of the FirstWorks festival in affiliation with the Rhode Island School of Design, September 30 through October 10, 2010. If you’re in Providen</itunes:subtitle><itunes:summary>Glasshouse will be featured in Pixilerations as a part of the FirstWorks festival in affiliation with the Rhode Island School of Design, September 30 through October 10, 2010. If you’re in Providence, check it out.
</itunes:summary>	</item>
		<item>
		<title>TOSAT</title>
		<link>http://hero-worship.com/work/tosat/?p=1436</link>
		<comments>http://hero-worship.com/work/tosat/?p=1436#comments</comments>
		<pubDate>Sun, 29 Aug 2010 00:02:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://hero-worship.com/?p=1436</guid>
		<description><![CDATA[Man oh man, it’s been a while. Really looking forward to beginning the school year, starting to teach a new class, and wrapping up my thesis. There are a lot of exciting things planned for the next couple of months. In the meantime, here’s a quick piece I did for the Toronto Street Art Takeover. [...]]]></description>
			<content:encoded><![CDATA[<p>Man oh man, it’s been a while. Really looking forward to beginning the school year, starting to teach a new class, and wrapping up my thesis. There are a lot of exciting things planned for the next couple of months. In the meantime, here’s a quick piece I did for the Toronto Street Art Takeover. The event was set up once again by our illustrious friends over at <a href="http://daily.publicadcampaign.com/search/label/TOSAT" target="_blank">Public Ad Campaign</a>(click the images for large versions).</p>
<p><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/08/JenJacobs_1.jpg"><img class="alignnone size-medium wp-image-1437" title="JenJacobs_1" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/08/JenJacobs_1-208x300.jpg" alt="" width="160" height="231" /> </a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/08/jenjacobs_2.jpg"><img class="alignnone size-medium wp-image-1447" title="jenjacobs_2" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/08/jenjacobs_2-208x300.jpg" alt="" width="160" height="231" /> </a><a href="http://jenniferj.net/heroworship/wp-content/uploads/2010/08/toronto.jpg"><img title="toronto" src="http://jenniferj.net/heroworship/wp-content/uploads/2010/08/toronto-208x300.jpg" alt="" width="159" height="231" /></a></p>
<p>The first and second are the final piece and its installation in a public bus shelter. The third is the initial sketch I painted it from. The piece itself is 67 x 47 inches and was done in acrylics. I need to paint more. You can see all the other amazing work from the project here:<a href="http://www.publicadcampaign.com/tosat/"> http://www.publicadcampaign.com/tosat/</a></p>
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	<itunes:author>admin</itunes:author><itunes:subtitle>Man oh man, it’s been a while. Really looking forward to beginning the school year, starting to teach a new class, and wrapping up my thesis. There are a lot of exciting things planned for the next couple of months. In the meantime, here’s a quic</itunes:subtitle><itunes:summary>Man oh man, it’s been a while. Really looking forward to beginning the school year, starting to teach a new class, and wrapping up my thesis. There are a lot of exciting things planned for the next couple of months. In the meantime, here’s a quick piece I did for the Toronto Street Art Takeover. The event was set up once again by our illustrious friends over at Public Ad Campaign(click the images for large versions).

  

The first and second are the final piece and its installation in a public bus shelter. The third is the initial sketch I painted it from. The piece itself is 67 x 47 inches and was done in acrylics. I need to paint more. You can see all the other amazing work from the project here: http://www.publicadcampaign.com/tosat/</itunes:summary>	</item>
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