Hero Worship

Rough Keyframes for new animation

November 18th, 2009

very rough…

rough keyframes from jennifer jacobs on Vimeo.

The original storyboard is here

Wideshot Tests for Agent

November 14th, 2009

physics-building

Doing studies for the location design of the comic project. Since we’ve relocated the story to the Pacific Northwest, The University of Washington seemed like the perfect school for our characters to attend. This shot is based off of the Astronomy, Physics building at the university.

Beta Spaces Show

November 7th, 2009

Some of my animated  work will be featured in a show: Formless in Context: A Study of Chaos and Discourse, as a part of Beta Spaces 09

BETA09_Poster-1

Show Details below:

For BETA Spaces 2009 The New Experimental Cinema Club is showing artists who work with classically didactic medium (including but not limited to video, books, and text) Our show is a collection of art which explores the inner and outer chaos of civilization and the experience of modern living. We attempt work that explores formlessness while rooting itself firmly in a personal/political experiment in expression.

The Third Law

October 26th, 2009

“To every action there is an equal and opposite reaction.” more to come soon…

IMG_4180

cropped

WordPress Workshop

October 8th, 2009

I’ll be teaching a WordPress workshop as a part of Free School in the IMA program at Hunter College. All are welcome

FREESCHOOL2-1

Layoff

September 17th, 2009

layoff_01LAYOFF uses a simple casual game paradigm to comment on the current state of the US financial crisis. Both friends and strangers face tough times in an unstable economy. Part dark humor, mostly grim portent, in the game players play from the side of management needing to cut jobs, and match types of workers in groups in order to lay the workers off and increase workforce efficiency. LAYOFF was developed at Tiltfactor

play game

view press release (pdf)

Paper Tiger Documentary on Street Art Takeover

August 28th, 2009

Paper Tiger filmed a short piece on NYSAT the ad-intervention street art project organized by Jordan Seiler last spring. I forgot that they had interviewed me for it while I was installing my piece, until today when a friend mentioned seeing it at a screening last night. There’s some really great interviews with other artists, with Jordan and with people on the street.

I come off as more coherent than I remember considering I hadn’t slept the night before.

Withholding Agent Characters Pt. 2

August 15th, 2009

The second batch of character designs for Withholding agent is complete. (You can see the first set here.) They include Jo, Andie and Adam. These came out fairly well- I think I still have to do some tweaking in terms of the height differences between respective characters, but hopefully that will get ironed out in the actual panels of the comics. First one up is Jo- best friend of the main character June and a research assistant at a chem lab, seen here in normal clothes and work attire. Yes, those are crocs she is wearing and YES, I am very proud of them.

jo_full

jo_headstudy


Andie is a h4x0r, and naturally has a set of goggles and laptop on her person at all times. Her hair also seems to defy the laws of physics, and is my favorite to draw out of all the characters so far.
andie_full

andie_headstudy


Last of all is Adam. He’s June’s older brother, considerably older than the rest of the characters. He’s ridiculously good looking, (at least i hope he is), and somewhat overconfident. I will never get tired of drawing men in suits.
adam_full

older_brother_headstudy

Songdo

August 4th, 2009

Sims Machinima of New Songdo. This is one clip of several that I recorded for a video installation centered on the development of the korean future city. The installation will be shown in Korea next week. The process to get to this point was long and arduous- wrangling sims is a lot of work and building skyscrapers with the sims3 building interface is a somewhat complicated process. Setting up the “actors” for each shot and coordinating their actions and behaviors took a considerable amount of time – and then, always, ALWAYS some random extra would walk across the scene and ruin the shot. I guess that’s what happens when you film in a public place without the proper permits.

Withholding Agent Revisited

August 4th, 2009

Finally managed to free up time to get back into Withholding Agent, the comic I am collaborating on with Mary Flanagan. After going through the old chapter sketches and re-evaluating the characters I realized two things: 1) my character designs were way too complex and 2) I was drawing the characters differently in every panel. As a result, I’ve gone back and revised my designs and tried to take a more traditional approach with the whole process. The results are below. I think I still have a bit of learning to do in terms of drawing male proportions without reference, however in all I’m pretty pleased with the direction things are heading. 2 more characters to re-design and then new honest-to-god actual pages!
june_fulljune_headstudybrendan_full_newbrendan_headstudy