very rough…
rough keyframes from jennifer jacobs on Vimeo.
The original storyboard is here
Some of my animated work will be featured in a show: Formless in Context: A Study of Chaos and Discourse, as a part of Beta Spaces 09
Show Details below:
For BETA Spaces 2009 The New Experimental Cinema Club is showing artists who work with classically didactic medium (including but not limited to video, books, and text) Our show is a collection of art which explores the inner and outer chaos of civilization and the experience of modern living. We attempt work that explores formlessness while rooting itself firmly in a personal/political experiment in expression.
LAYOFF uses a simple casual game paradigm to comment on the current state of the US financial crisis. Both friends and strangers face tough times in an unstable economy. Part dark humor, mostly grim portent, in the game players play from the side of management needing to cut jobs, and match types of workers in groups in order to lay the workers off and increase workforce efficiency. LAYOFF was developed at Tiltfactor
Paper Tiger filmed a short piece on NYSAT the ad-intervention street art project organized by Jordan Seiler last spring. I forgot that they had interviewed me for it while I was installing my piece, until today when a friend mentioned seeing it at a screening last night. There’s some really great interviews with other artists, with Jordan and with people on the street.
I come off as more coherent than I remember considering I hadn’t slept the night before.
The second batch of character designs for Withholding agent is complete. (You can see the first set here.) They include Jo, Andie and Adam. These came out fairly well- I think I still have to do some tweaking in terms of the height differences between respective characters, but hopefully that will get ironed out in the actual panels of the comics. First one up is Jo- best friend of the main character June and a research assistant at a chem lab, seen here in normal clothes and work attire. Yes, those are crocs she is wearing and YES, I am very proud of them.

Andie is a h4x0r, and naturally has a set of goggles and laptop on her person at all times. Her hair also seems to defy the laws of physics, and is my favorite to draw out of all the characters so far.

Last of all is Adam. He’s June’s older brother, considerably older than the rest of the characters. He’s ridiculously good looking, (at least i hope he is), and somewhat overconfident. I will never get tired of drawing men in suits.

Sims Machinima of New Songdo. This is one clip of several that I recorded for a video installation centered on the development of the korean future city. The installation will be shown in Korea next week. The process to get to this point was long and arduous- wrangling sims is a lot of work and building skyscrapers with the sims3 building interface is a somewhat complicated process. Setting up the “actors” for each shot and coordinating their actions and behaviors took a considerable amount of time – and then, always, ALWAYS some random extra would walk across the scene and ruin the shot. I guess that’s what happens when you film in a public place without the proper permits.
Finally managed to free up time to get back into Withholding Agent, the comic I am collaborating on with Mary Flanagan. After going through the old chapter sketches and re-evaluating the characters I realized two things: 1) my character designs were way too complex and 2) I was drawing the characters differently in every panel. As a result, I’ve gone back and revised my designs and tried to take a more traditional approach with the whole process. The results are below. I think I still have a bit of learning to do in terms of drawing male proportions without reference, however in all I’m pretty pleased with the direction things are heading. 2 more characters to re-design and then new honest-to-god actual pages!



