The shadow puppet is a mechanically actuated wooden puppet that relies on a set of stepper motors, controlled through a graphic user interface.
Argot is a search engine and visualization designed to demonstrate it’s decision making process to the user. Argot asks the user a set of abstract questions and returns photos based on the users answers.
Combining computation and digital fabrication for fashion design.
a library for Processing that enables novice coders, designers and artists to design, customize and construct artifacts using geometric computation and digital fabrication
a research initiative by the Web Ecology Group to illustrate a research project on Internet trends and phenomena.
play_Space is a game development course created for the education department at Long Island University in Brooklyn.
Narrative Atlas is a collaborative project that allows for computational processing of literary texts through user input.
An interactive installation that examines the tension between narcissism and self-imposed surveillance.
As artists and citizens we can extend our own influence. As the surfaces of our city attempt to control and shape us, we respond in kind.
LAYOFF uses a simple casual game paradigm to comment on the current state of the US financial crisis.
NYSAT is an anti-advertising public art project that replaced illegal outdoor advertisements with original artwork by NYC artists.
youDisco is a multi channel video player that can support up to 8 different streaming youTube videos at once within a 3d space.
Surface Value is an animation that examines the negative tropes of modern femininity through the dismantling of an android.
Performative piece where I posed as a security guard at the Museum of Modern Art in New York.
Sealed for Your Protection contrasts positive and negative portrayals of the modern female digital archetype.
Place of Worship is an ad intervention that subverts a traditionally one-way medium into a two way mode of communication.
An animation about a caretaker robot.
Sister City is a project about contemporary identity and internal evolution communicated through a four channel animation.
Contract was a show that bridged the gap between music and visual art through the process of live painting.
Automaphile is an installation that draws parallels between the emotional qualities of interpersonal relationships and our increasing emotional attachments to technology.